Radioactive bubble boy was My first Ludum Dare game with theme "Two Buttons". I was just learning to use Unity engine so it was not the most impressive game. In the game you move using left and right buttons. When holding one direction and pressing the opposite, you perform a jump towards the direction you are moving at. When you touch a wall, you cling to it and are able to perform either a wall jump or release. With these simple mechanics your goal is to find collectible item in each room whilst avoiding traps.
The game was mostly in-scope. I was planing procedural maze generation for the game but time ran out so I just laid the room prefabs by hand. To be honest I think the game was better this way. The map generation would have made lot the game more repetitive or the jumps and tricks would not have been tested as thoroughly.